Blendies
A spinning top. Color the pieces, spin it, and watch the colors blend.
- Ages
- 5 to 12
- Prep
- 5 to 10 min
- You provide
- A smooth floor or large table
Sparks are playful engineering projects from FutureMakers. Each pack has the parts a child needs to build something that moves, like a spinning top or a puppet with a mouth that opens. Clinicians have used Sparks informally for several years, and we're hearing more interest. Now we want to learn how Sparks can help BCBAs and their teams support client goals, one on one and in small groups. Sign up by November 5.
A spinning top. Color the pieces, spin it, and watch the colors blend.
A lever puppet. Draw a character, attach it, and pull to make it move.
Each Spark comes with a clinician Playbook written with Allison Stotmeister, MA, BCBA, LBA, of A&W Consulting: example goals by domain, a picture task analysis, a data sheet, and a communication board.
Both contain small parts. Check fit for clients with pica or mouthing.
Tell us about your practice and your clients. It takes about 4 minutes.
Free, one build per client, with the Playbooks.
However fits your sessions.
A 20-minute call about what worked. We send a $25 Visa gift card as thanks.
We're looking for BCBAs, BCaBAs, speech-language pathologists, occupational therapists, and clinical directors who work with children ages 5 and up, in clinics, homes, or schools.
Nothing. Packs and shipping are free.
Sparks started in classrooms and libraries. The clinician Playbooks leave out the school content. You choose goals from the client's plan.
Yes, with your training and supervision. The picture task analysis and video make that easier.
Then it isn't the right activity that day.
Allison Stotmeister, MA, BCBA, LBA, of A&W Consulting, with our design team. It's a first draft, and the pilot is how we find out what to change.
No. It's a first draft. Use what helps and tell us what didn't.
You keep everything we send, and you hear first about what we make next for clinicians.
FutureMakers, a small team in Baltimore that has made Sparks since 2011. More about us.
We're a small team of designers and educators in Baltimore. Since 2011, we've made Sparks, playful engineering projects that kids build, play with, and keep.
We design and test every Spark with kids from many settings, including children with identified disabilities. A good Spark is quick to start, gives the child real choices, and ends with something they made themselves.
Most Sparks are used in classrooms, libraries, and after-school programs across the US. Clinicians have been using them informally for years. This pilot is the first time we're designing with clinicians on purpose.
The clinician Playbooks are written with Allison Stotmeister, MA, BCBA, LBA, of A&W Consulting, LLC, a Maryland consulting practice that works with ABA clinics.
FutureMakers, 1700 W. 41st Street, Unit 475, Baltimore, MD 21211
(202) 683-8609 · [email protected]
Materials for embedding treatment-plan goals in a Blendies session.
Pilot draft. Written with Allison Stotmeister, MA, BCBA, LBA, A&W Consulting.
Also see: Art Machines Playbook
BCBAs, RBTs, and other clinicians using Blendies in NET, 1:1 sessions, small groups, or social skills groups.
Choosing materials, following a sequence, experimenting, and sharing the result create repeated opportunities to capture and contrive, without turning the session into a string of discrete demands. Select targets from each client's assessment results and current goals.
Full walkthrough for staff, using point-of-view video modeling. Staff watch it before the first session and can also watch it with clients.
In production. Link sent with your pack.
Follows the Blendie Build Guide, one step at a time.
Find the client's current targets by domain, then choose the example that matches their level.
| Domain | Target skill | Building foundational skills | Expanding foundational skills |
|---|
Shared markers, paired builds, and turns spinning create peer opportunities with no extra materials.
| Area | Target skill | What it looks like with Blendies |
|---|
For individual or group targets. Circle the prompt level for each opportunity.
| Client: ____________ | Date: ________ | Prompt level |
|---|---|---|
| Target skill | Opportunity | |
| Example. Client will independently mand for actions using single-word verbs or approximations (for example: push, open, spin, go) in 4 of 5 opportunities per session, across 3 consecutive sessions. | Help | I V G PP FP NR |
| Push | I V G PP FP NR | |
| Spin | I V G PP FP NR | |
| Color | I V G PP FP NR | |
| Open | I V G PP FP NR | |
| I V G PP FP NR | ||
| I V G PP FP NR | ||
| I V G PP FP NR |
Core and activity-specific vocabulary, for use alongside a client's existing communication system.
Ask during or after the activity. Visual response options in design.
| Question | Skill area |
|---|---|
| What colors did you use? | Tact, intraverbal (WH) |
| What colors did you make when it spun? | Tact, intraverbal (WH) |
| How did the Blendie move? | Tact actions, intraverbal (WH) |
| Did you like it faster or slower? | Choice making, preference |
| What was one thing we needed to make the Blendie? | Intraverbal (WH), recall |
| How do you feel after making the Blendie? | Emotion labeling |
New arrangements, color combinations, and patterns for repeat sessions.
Coming.
One-page handout for caregiver training.
Coming.
Materials for embedding treatment-plan goals in an Art Machines session.
Pilot draft. Written with Allison Stotmeister, MA, BCBA, LBA, A&W Consulting.
Also see: Blendies Playbook
BCBAs, RBTs, and other clinicians using Art Machines in NET, 1:1 sessions, small groups, or social skills groups.
A finished Art Machine becomes a character with a name, a voice, and a place where it lives, so a session can move from building into imaginative play and storytelling. That creates repeated opportunities to target requesting, following directions, answering questions, turn-taking, flexibility, and peer interaction inside one motivating activity. It suits clients working on one- and two-step directions, sequencing, and intraverbals, and clients who enjoy coloring and imaginative play. Select targets from each client’s assessment results and current goals, and adjust the level of support to match.
Full walkthrough for staff, with video models of each step built in. Staff can also watch it with clients on a phone, tablet, or computer during sessions.
In production. Link sent with your pack. Meanwhile, the public build video is on YouTube.
Follows the Art Machines educator guide, one step at a time.
Find the client’s current targets by domain, then choose the example that matches their level.
| Domain | Target skill | Building foundational skills | Expanding foundational skills |
|---|
Shared supplies, side-by-side builds, and character play create natural peer opportunities.
| Area | Target skill | What it looks like with Art Machines |
|---|
For individual or group targets. Circle the prompt level for each opportunity.
| Client: ____________ | Date: ________ | Prompt level |
|---|---|---|
| Target skill | Opportunity | |
| Example. Client will independently imitate one-syllable echoics while creating and playing with Art Machines in at least 4 of 5 opportunities per session. | Ahh | I V G PP FP NR |
| Push | I V G PP FP NR | |
| Pull | I V G PP FP NR | |
| Tape | I V G PP FP NR | |
| Red | I V G PP FP NR | |
| I V G PP FP NR | ||
| I V G PP FP NR | ||
| I V G PP FP NR |
Core and activity-specific vocabulary, for use alongside a client’s existing communication system, as part of a total communication approach.
Ask during or after the activity. Visual response options in design.
| Question | Skill area |
|---|---|
| What did you make with your Art Machine? (animal, person, object, etc.) | Intraverbal (WH), tact |
| What are some of the body parts on your Art Machine? (nose, eye, mouth, ear, arms, neck, etc.) | Intraverbal (WH), tact |
| What can your Art Machine do? (reach, eat, attack, move) | Intraverbal (WH) |
| Do you like when it moves faster or slower? | Choice making, preference |
| What else can we add to your Art Machine? | Intraverbal (WH) |
| How do you feel after making the Art Machine? | Emotion labeling |
Advanced builds for repeat sessions.
Coming.
For caregiver training. Show caregivers what their child practiced, why it matters, and how to create the same opportunities at home.
“Today we used Art Machines to work on some of your child’s goals in a natural way. While building, we practiced asking for materials and help, following directions, making choices, and working through small problems. Once the machine was finished, we turned it into a character and practiced answering questions, describing ideas, and going back and forth in conversation. These are the same skills we want your child to use in everyday activities at home, not just in therapy.”
Then walk through one example. If the client is working on one-syllable echoics, explain that before the session you planned five words to prompt: Ahh, push, pull, tape, and red. While building the Art Machine, you worked those trials in, using error correction and prompts as needed. Next, talk through a familiar home routine, such as getting ready for school in the morning, and plan how the family can use the same five targets there. If it fits, choose five new targets.
Art Machines creates the opportunity. The interactions are where the learning happens.
| Step | What to say or do |
|---|---|
| Share | “Today we practiced ______ while completing Art Machines.” |
| Explain | “We are working on this because…” |
| Show | Model one way the caregiver can create an opportunity naturally. |
| Practice | Have the caregiver try the strategy during the activity. |
| Generalize | Identify one everyday activity where the family can practice the same skill this week. |
Thank you. We've sent a confirmation to your email. We'll follow up once we've reviewed requests. If you're selected, your packs ship to the address you gave us.